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Relics

Ancient artifacts that add special effects and synergies to your build.
1. Undying Faith
Upon receiving lethal damage, gain {invulnerability} for a few seconds, then you recover all your {stamina} and 10% of your HP (1 time only).
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Effect: Lasts for 3 seconds + 1s per level.
Comments: This Relic will automatically proc if your stamina reaches 0 and there is no one to switch with.
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2. Divine Grace
Dealing damage will {execute} {demons} when their HP reaches a threshold.
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Effect: Executes when reaching 15% hp + 5% per level.
Comments: Very useful for Underworld, especially when there are no high damage dealers in the party.
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3. Blood Transmuter
Convert 25% of the exceeding healing you get into a {shield} (up to a {constitution} cap).
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Effect: Maximum shield capacity is 15% of your constitution + 5% per level.
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4. Combat Knowledge
Your extra ability {fury} cost after cast decreases and {casting time} gets reduced.
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Effect: Fury cost increase and casting time divided by 1.2 + 0.1 per level.
Comments: Especially powerful with {instant} abilities.
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5. Tree of Life
Increase your {HP regeneration} depending on how much {HP} you are missing.
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Effect: 50% + 25% per level of your HP/s at 0% HP (0% effect at 100% HP).
Comments: Synergizes better with high constitution builds.
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6. Warlord
Your {special damage} will benefit from part of your {lifesteal}.
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Effect: 15% of your lifesteal + 5% per level.
Comments: A great survivability tool for special damage builds.
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7. Executioner
Your {critical strike} hits deal even more damage.
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Effect: 3x damage + 1x per level.
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8. Invisibility Cloak
You can {dodge} critical strikes and mitigate a higher amount of damage plus reduce enemy fury gain when dodging.
More information
Effect: Divide the damage received when dodging by 2 + level.
Comments: Damage dodged counts towards mitigated damage.
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9. Kenji’s staff
When casting your ability, deal {AoE} {special damage} based on your {fury}, {strength} and {intelligence}.
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Effect: Damage dealt is reduced by distance. Formula: (strength/4000+intelligence/4000)\*(fury/10)\*(100+RelicLevel\*10).
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10. Claws of Sim
While you are fighting, enemy deaths increase your {strength} for 6s. Part of the {Sim Relic Set}.
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Effect: Strength increased by 0.5% + 0.25% of your base strength per level.
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11. Shield of Sim
While you are fighting, enemy deaths increase your {constitution} for 6s. Part of the {Sim Relic Set}.
More information
Effect: Constitution increased by 0.5% + 0.25% of your base constitution per level.
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12. Box of Sim
While in combat, enemy deaths increase your {intelligence} for 6s. Part of the {Sim Relic Set}.
More information
Effect: Intelligence increased by 0.5% + 0.25% of your base intelligence per level.
Comments:
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13. Guardian’s Covenant
Redirect part of the damage your allies take, reducing the damage they receive and taking that value as true damage. Receive a regenerating {shield} based on your {constitution} when entering combat (does not have effect on redirected damage).
More information
Effect: Divide the damage taken by 1.10 + 0.05 per level, shield = 0.05 + 0.01 % of your constitution per level.
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14. Unstable Matter
Your {special damage} has a 50% chance of dealing increased damage.
More information
Effect: 50% + 5% extra damage per level.
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15. Snake Bite
Deal increased {physical damage} based on the target's {poison} stacks.
More information
Effect: 5% + 1% physical damage per level per poison stack.
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16. Specialist
Convert part of {status damage dealt} to {special damage}.
More information
Effect: 10% + 5% conversion per level.
Comments: This effect can surpass the 100% conversion, resulting in additional damage.
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17. Shieldsword
Dealing damage deals additional {true damage} based on your current {shield}.
More information
Effect: 1% +0.25% per level of your shield as true damage.
Comments: 50% effective for non basic attacks, 10% effective for DoT, can't be proc’d with true damage.
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18. Holy Belt
Deal {DoT} {true damage} based on your {HP regeneration} to your attackers.
More information
Effect: 4% +1% per level of your HP regeneration as true damage.
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19. Mana Band
Increase your ability {duration} or {ammo} and generate a small {shield} over time while it's active.
More information
Effect: 10% +2% per level extended duration, shield is furyGain*10*relicEffect.
Comments:
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20. Elementalist
Dealing damage has a chance of creating a {Burn}/{Freeze}/{Poison} stack. Increase your {status damage} and duration.
More information
Effect: 1% +0.4% per level chance to proc and add a random status stack, inheriting the proc damage (except for DoT status damage, in that case damage is based on {strength} and {intelligence}), and 10% + 4% status damage and duration increase. The damage dealt by this Relic is increased by the total amount of status stacks the target has (+150% at maximum poison, burn and freeze stacks).
Comments: 50% effective for non basic attacks, 10% effective for DoT, can't be proc’d with true damage.
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21. Red Odd Stone
{Physical damage} reduces the target's {physical resistance} for 3s. Part of the {Odd Stones Relic Set}.
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Effect: 0.5% + 0.1% per level [+].
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22. Blue Odd Stone
{Special damage} reduces the target's {special resistance} for 3s. Part of the {Odd Stones Relic Set}.
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Effect: 0.5% + 0.1% per level [+].
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23. Yellow Odd Stone
{Status damage} reduces the target's {status resistance} for 3s. Part of the {Odd Stones Relic Set}.
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Effect: 0.5% + 0.1% per level [+].
Comments:
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24. Dice of Time
Your damage over time ({DoT}) has a chance to hit as a {critical strike} (except true damage), dealing extra critical damage.
More information
Effect: 10% + 0.5% per level of your Luck stat chance to crit for an extra 5% + 0.25% per level critical damage (additive).
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25. Explosive Touch
Killing enemies makes them explode, dealing {AoE} {physical damage} around them scaling with their constitution.
More information
Effect: 10% + 1% of the target’s constitution as physical damage.
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26. Sharper Blade
Your {critical strike} has a chance to apply {bleeding}.
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Effect: 10% + 2% per level to trigger.
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27. Mia’s Wand
Buffs and debuffs you apply have stronger effects and longer durations (50% effect on self).
More information
Effect: 10% +2% per level stronger effects and 50% of that value as extra duration.
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28. Wise Hat
Using an ability has a 20% chance to instantly re-cast a weaker extra version of it for free.
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Effect: 10% + 1% per level of the original ability power.
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29. Armor Oxidizer
Dealing damage will reduce your target's {armor}.
More information
Effect: -0.025% + 0.01% armor per level (max value capped at Relic level).
Comments: 50% effective for non basic attacks, 10% effective for DoT.
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Note: Everything here is subject to change, the game is still under development.